Saturday, 25 May 2013

Game Mod for TConfig


For I have made a mod for Terraria, because spriting and coding are great things to be done.

Friday, 10 May 2013

Mood Management in The Sims (3, and also DF)

Mood management in games is something that we are beginning to see a bit more in games nowadays, with prominent examples being The Sims series, and Dwarf Fortress. But the management in and of itself has always been rather unconvincing. Maybe a Sim has just watched a loved one die in a freak accident as a result of their house burning down, but is still in a relatively good mood due to the fact that they have recently brushed their teeth, eaten a great meal and sat in a really nice chair. Of course in the real world, that wouldn't really make much sense, but why doesn't it make sense?

Tuesday, 7 May 2013


Programmer: What say you, play tester, upon the marvelous workings of my code

Beta Tester: I hath spotted an erroneous behaviour in thine program!

Programmer: Hah, thy ignorance knows no bound for it is not a bug, rather the contrary, a feature.

Beta Tester: In such a case I suggest thee remove thine feature, for it bugs me no end and that's a fact.

Programmer: What a load of codswallop!
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